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<div class="contents">
Here is a list of all class members with links to the classes they belong to:

<h3><a class="anchor" id="index_r">- r -</a></h3><ul>
<li>r
: <a class="el" href="struct_r_g_b_v_e_c_t_o_r.html#aa5a3030354a373e622c7e71dab32ce2b">RGBVECTOR</a>
</li>
<li>RasterCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a504cfc7a7341c06d8d44573d2f8e1e1b">_D3DCAPS8</a>
</li>
<li>RealDevice
: <a class="el" href="class_fake_device.html#a4f833dfa4f7d679935506b4af8056024">FakeDevice</a>
</li>
<li>Record()
: <a class="el" href="class_voodoo_shader_1_1_formatter.html#ae0388924ee3bbc8c05d725905f4cce75">VoodooShader::Formatter</a>
</li>
<li>RecordRenders
: <a class="el" href="class_fake_device.html#aa753a21e0bef0535a0d874644fae3a22">FakeDevice</a>
</li>
<li>Refs
: <a class="el" href="class_fake_device.html#a6366ad72b711728dca8e9dd692c3a56c">FakeDevice</a>
, <a class="el" href="class_fake_object.html#a480d0613725b2cfa332cb7cfa9715b21">FakeObject</a>
</li>
<li>RegisterSoftwareDevice()
: <a class="el" href="class_fake_object.html#abc6266409d2957ee43fb973de5480ee1">FakeObject</a>
</li>
<li>Release()
: <a class="el" href="class_fake_surface.html#aa7ae90e9a095d25cd0cf768c2b57e3ac">FakeSurface</a>
, <a class="el" href="class_fake_texture.html#a10f2359f1486095eb2c5e7d22d21f848">FakeTexture</a>
, <a class="el" href="class_fake_device.html#ac330e6892b60ec55569183a87eaa967a">FakeDevice</a>
, <a class="el" href="group___fake_object___i_unknown.html#ga68bd901b8c3304af18f3363a67a60988">FakeObject</a>
</li>
<li>Remove()
: <a class="el" href="class_voodoo_shader_1_1_fullscreen_manager.html#af21c4671d947b202867ee05a625b4f26">VoodooShader::FullscreenManager</a>
, <a class="el" href="class_voodoo_shader_1_1_material_manager.html#acf7c99f1920c6a1da04a515059cba0cb">VoodooShader::MaterialManager</a>
</li>
<li>Render()
: <a class="el" href="class_voodoo_shader_1_1_fullscreen_manager.html#af0c2a455c75b1c15b4fe826278d6b6be">VoodooShader::FullscreenManager</a>
</li>
<li>RenderState()
: <a class="el" href="struct_fake_device_1_1_render_state.html#a4fd68d377d69d4f58d22d44fc7585cba">FakeDevice::RenderState</a>
</li>
<li>Reset()
: <a class="el" href="class_fake_device.html#ae5baa1ff6c444cbf67d318f7ef19d8d7">FakeDevice</a>
</li>
<li>ResourceManagerDiscardBytes()
: <a class="el" href="class_fake_device.html#aa96a8d92478cd00d85c3e5cb08bfdab7">FakeDevice</a>
</li>
<li>RestoreState()
: <a class="el" href="struct_fake_device_1_1_render_state.html#a46eafe88e74ef55ae1e0791433c2d115">FakeDevice::RenderState</a>
</li>
<li>Revision
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#a7632de235a29d0abd2bb328580fe5747">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>rhw
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#abe5e20e7badbafd41fd3bd04b3f3216e">VoodooShader::DirectX9::FSVert</a>
</li>
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